Biohybrid robot made with mouse muscles successfully walks, might think and boink later-

Robots in their current form contribute far more to our modern day life than you may realise. They may not be the sci-fi androids many imagine, but they’re hard at work doing tasks like building cars, or learning how to control nuclear fusion. Only in recent years are we starting to see robots like you might have imagined as a kid, with Boston Dynamics’ creations doing all sorts of crazy stunts like dancing or guarding Pompeii.

Robotics isn’t all about metal machines it turns out, and biohybrid robots may be part of our cyberpunk future too. It’s only been a few days since I was introduced to OSCAR, an artist’s rendition of a disgustingly meaty, pulsating flesh robot. As wonderful and vivid as those videos are, it’s a good time to take a palette cleanser with a look at a real-world biohybrid robot.

Inverse reports a team of researchers has successfully implemented a new design for one such biohybrid bot. The robot uses artificial and living parts in fusion, in this case …

Hello Games’ grand follow-up to No Man’s Sky, Light No Fire, is an open world the size of the actual Earth-

How do you follow-up a game with an entire galaxy of procedurally-generated planets? With one procedurally-generated planet, it turns out—but it’s a really big one.

Ten years on from the original announcement of No Man’s Sky at the VGX awards, Hello Games has announced its new project, Light No Fire, at the TGA. It’s clearly carrying on many of the concepts of post-updates NMS—procedural generation, exploration, base-building, and multiplayer—but switching genres from sci-fi to fantasy.

With that comes a shift in tone. Where No Man’s Sky leaned into making you feel small and often alone in a vast galaxy, Light No Fire aims to be all about forming an adventuring party with your friends and setting out to explore a fantasy world dense with encounters.

At first glance, it seems less ambitious in scope than No Man’s Sky—but Hello Games has emphasised to us that Light No Fire’s single world is comparable in size to the real Earth. That’s an easy …

Intel’s next-gen Lunar Lake CPU demo poses more questions than it answers-

We’re still waiting for Intel’s next-gen Meteor Lake CPUs to make retail availability. All the expectations are that those chips will be limited to laptops and the desktop will only receive a minor refresh of the existing Raptor Lake chips. But now comes news that Intel has been showing off yet another new generation of CPUs, known as Lunar Lake.

As things stand, Lunar Lake is at least three generations hence, or four if you count the Raptor Lake refresh. After Meteor Lake and that Raptor refresh comes the next proper update for the desktop, known as Arrow Lake. It’s only after Arrow Lake that Lunar Lake will arrive.

So, you could argue, who cares? Let’s at least get Meteor Lake and Arrow Lake out the door and see what they’re like before we get too excited by Lunar Lake.

However, the thing is that Intel CEO Pat Gelsinger has shown Lunar Lake not just booting into Windows, but running actual workloads. More to the point, according to Intel’s own public roadmaps, Lu…

iCUE LINK from Corsair makes cable management bearable-

Whether you’re brand new to the experience of building your own PC or you know your way around a motherboard with your eyes closed it’s always exciting to start putting together a new rig. You meticulously plan out your components, studying the ins and outs of every individual part so that you can be certain it is going to be compatible and find the perfect case for it all to fit into. No matter how well you plan your build, though, there’s always one wild card: cable management.

Planning for cable management can be a bit of a dice roll. The more tech and RGB lighting floating around in your system the more wires you’re likely to have flailing about. Pretty LEDs have become a staple of gaming PCs and high end rigs, and Corsair has done their part to streamline the process of managing the woes that come with those pretty lights. If you’ve already built a PC and used Corsair products in the past you’re probably already familiar with the Corsair iCUE…

New Square Enix CEO dunks on the teachers who told him to stop playing games- ‘They would be very surprised!’-

There’s been some confusion over the leadership of Square Enix recently, with the company announcing that its president and CEO of 10 years, Yosuke Matsuda, would be handing over both roles to Takashi Kiryu… and then business continuing as normal. It appears the handover period is now complete, however, with Kiryu taking to the stage at the Final Fantasy 16 pre-launch celebration to announce his appointment, and instantly win the hearts and minds of Square Enix fans. 

Kiryu appeared after the latest trailer for Final Fantasy 16, and immediately began milking the applause for the game, encouraging the crowd’s cheers. Then he launched into a remarkable reminiscence about his childhood, his own connection to Square Enix’s games, and sleeping in class because you can’t stop playing games. 

“Welcome to this celebration for Final Fantasy 16,” said Kiryu. “We thank you for being a part of our show, but when I say our show I mean all this is your show. Ou…

Blood Bowl 3 debuts seasonal ‘blood pass’, gives away Lizardmen team for free-

Despite multiple delays, Blood Bowl 3 launched in a rough state. Like more than one recent live-service game, it went on sale with basic features missing and significant bugs, yet the cosmetics shop was working and well-stocked. Cyanide Studio is giving away the first season pass free to make up for it, which means if you log in now you can claim the “blood pass” and unlock the Lizardmen team. Future season passes will cost 1,000 warpstone, and players on the free track will only be able to unlock each season’s team by making it to maximum level.

Fortunately, you can earn experience points toward those levels in singleplayer as well as multiplayer matches. The amount of points earned is affected by how many turns a match lasts as a way of encouraging players to keep going rather than conceding early. A match that ends in the first few turns can earn less than 100 xp, while ones that last the full 16 turns seem to be worth around 800 or 900 points. It costs 1,000 xp to make it …

New anti-AI tool ‘poisons’ generative models to protect artwork from unauthorized robo-Rembrandts-

A new tool from researchers at the University of Chicago promises to protect art from being hoovered up by AI models and used for training without permission by “poisoning” image data.

Known as Nightshade, the tool tweaks digital image data in ways that are claimed to be invisible to the human eye but cause all kinds of borkage for generative training models, such as DALL-E, Midjourney, and Stable Diffusion.

The technique, known as data poisoning, claims to introduce “unexpected behaviors into machine learning models at training time.” The University of Chicago team claim their research paper shows such poisoning attacks can be “surprisingly” successful.

Apparently, the poison samples images look “visually identical” to benign images. It’s claimed the Nightshade poison samples are “optimized for potency” and can corrupt an Stable Diffusion SDXL prompt in fewer than 100 poison samples.

The specifics of how the technology works isn’t entirely clear, but involve…

System Shock was originally pitched as Sonic the Hedgehog in space-

System Shock served as the inspiration for countless games, from fellow immersive sims like Deus Ex, to direct spiritual successors like Bioshock. Even Dead Space was initially conceived as System Shock 3. But according to a new report, System Shock’s own origins are stranger than you could possibly imagine.

Published by Rock Paper Shotgun, the report tells the story of the game’s creation through the voices of the game’s developers. And during his recollection, designer Austin Grossman states that the game’s initial inspiration was none other than Sonic the Hedgehog.

“The first reference I heard to the System Shock project was somebody saying ‘Oh yeah, we’re gonna do Sonic the Hedgehog, but it’s in space,” Grossman says. “That was the original concept. I don’t know whose concept that was, or why that sounded like a super good idea to them.”

It’s a truly bizarre origin story, one which the game’s executive producer, Warren Spector, struggles to recall. “I have no m…